Course Management 
How grading works: If the system sends the student ahead to any later page, the question 
is marked correct. If the system sends the student back to any page, the question is 
marked incorrect. The  Maximum number of answers  sets how many questions can be 
asked on each page. If you leave the number at say 4, you can still ask 2 questions on 
one page if you wish. You can even have a page where you do not ask a question   in 
those cases the student automatically continues on to the next page.  
Next, set if the students can retake the lesson or not, and set the dates that the lesson is 
available. When you are done, click on  Save changes.  The new Lesson activity now 
appears on the course homepage in 
the  content  area  where  it  was          
originated.  You must still define all 
of the pages in the lesson. To do 
that, click on the Lesson link on your 
class homepage in the section area 
where you created it. This will take 
you to the first page (Fig. 22b), 
where you can start to define all the 
Fig. 22b 
pages that make up the Lesson. 
The items on the first page are: 
Page title: title of this page only. If you have multiple pages for your lesson, each 
one will have a title. 
Page contents: this is where you put the information you are trying to convey.         
It may be a story, a problem to solve, a poem, or anything that you want to ask 
questions about. You should usually end the section with a question that will be   
answered by the students. 
Answer 1 (or Answer #): this is where you type one answer to the question you 
asked. You fill in one answer per Answer #, up to the maximum you defined. You do 
not have to fill them all in. 
Response #:  after  each  Answer  #  section,  there  is  a  Response  #.  This  is  an             
explanation that the student will see after picking one of the possible answers and 
before being redirected to another page (or staying on the same page). 
Jump to: after each Response # there is a field that tells the system what to do if 
the student picks that number. You can tell the system to end the lesson, to stay on 
the current page, or to jump to any page that already  exists  (forward  or  back).             
For example, if I pick Answer 1 and the  Jump to  field is set to go to the next page, 
then I will be sent to the next page of the lesson. Grading  is  determined  by  the           
navigation. That is, if a student stays on the same page or is sent to a previous 
page, then the answer is counted as wrong. If the student picks an answer and is 
sent to a later page, then the answer is counted as correct. By default, Answer 1 
sends the student to the next page, and all the other Answers keep the student on 
the same page, but that can be changed. The students  will  see  the  order  of  the            
Answers mixed up (Answer 1 may actually be the fourth question asked). 
Navigation through the lesson can be straight forward or complex, 
depending largely on the structure of the material being presented. Lessons 
are a great way to assess practical knowledge of a subject, and with 
creative use of Moodle's HTML editor very effective simulations can be built. 



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